该项目为你的模组或整合包指南书提供基础。它基于为 Applied Energistics 2 指南书提供支持的技术,让你可以用简单的 Markdown 编写指南,同时还能直接嵌入来自结构文件的 3D 场景。
对于玩家来说,基于 GuideME 的指南提供:
对于模组开发者,它提供了丰富的可扩展 API,使你能够:
以下是 AE2 指南书中的一个示例页面(source)。
---
navigation:
parent: ae2-mechanics/ae2-mechanics-index.md
title: Channels
icon: controller
---
# Channels
Applied Energistics 2's [ME Networks](me-network-connections.md) require
Channels to support [devices](../ae2-mechanics/devices.md) which use networked storage, or other network
services. Think of channels like USB cables to all your devices. A computer only has so many USB ports and can only support
so many devices connected to it. Most machines, full-block devices, and standard cables can only pass through
up to 8 channels. You can think of full-block devices and standard cables as a bundle of 8 "channel wires". However, [dense cables](../items-blocks-machines/cables.md#dense-cable) can support up
to 32 channels. The only other devices capable of transmitting 32 are
and the [Quantum Network Bridge](../items-blocks-machines/quantum_bridge.md). Each time a device uses up a channel, imagine pulling off a usb "wire" from
the bundle, which obviously means that "wire" isn't available further down the line.

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