Universal Optimization 是一款强大的工具,旨在通过大幅降低由生物造成的负载来提升您的服务器或单人游戏性能。
本模组将多种先进的优化技术整合为一个无缝系统。
"minecraft:cow"` 或 `"minecraft:pig 5"``)AllMobsLimit = 100``)您可以在下方找到完整的示例配置文件(滚动到描述末尾)。所有功能均可根据您的需求进行开关和调整。
如需定制模组,可通过 Discord 联系我,我的昵称是 Gvoper
["碰撞设置"]
#禁用所有实体碰撞(实体将不会相互推动或受碰撞影响)
disableEntityCollisions = true
[无进度]
#禁用进度及其检查
disableAdvancements = true
["连跳设置"]
#启用连跳:按住空格时自动跳跃
enableBunnyhop = false
#连跳基础速度倍率
#范围:0.1 ~ 5.0
baseSpeedMultiplier = 1.0
#疾跑速度倍率
#范围:1.0 ~ 3.0
sprintMultiplier = 1.1
#每级速度效果加成
#范围:0.0 ~ 1.0
speedEffectPerLevel = 0.1
#空中控制灵敏度 (0.0 - 1.0)
#范围:0.0 ~ 1.0
airControlFactor = 0.41
["空中跳跃设置"]
#启用空中跳跃:允许在空中跳跃
enableAirhop = false
#空中跳跃模式:true = 自动(每 X 毫秒),false = 手动(每次按空格)
airhopAutoMode = true
#自动空中跳跃之间的延迟(毫秒)
#范围:0 ~ 2000
airhopDelayMs = 515
["生物阻止设置"]
#启用生物阻止系统
enableMobBlocking = true
#要阻止的生物列表,可附带可选限制(格式:"生物ID 限制" 或仅 "生物ID" 表示完全阻止)
blockedMobs = ["minecraft:zombie 40", "minecraft:skeleton 40", "minecraft:creeper 12", "minecraft:spider 25", "minecraft:cave_spider 15", "minecraft:ghast 6", "minecraft:wither_skeleton 25", "minecraft:bat", "minecraft:rabbit", "minecraft:ocelot", "minecraft:parrot 5", "minecraft:tropical_fish 5", "minecraft:pufferfish 4", "minecraft:cod 5", "minecraft:salmon 5", "minecraft:axolotl 5", "minecraft:frog", "minecraft:tadpole", "minecraft:glow_squid 5", "minecraft:squid 15", "minecraft:strider", "minecraft:bee", "minecraft:endermite 7", "minecraft:phantom 4", "minecraft:guardian 7", "minecraft:silverfish 7", "minecraft:vex 7", "minecraft:drowned 20", "minecraft:elder_guardian 5", "minecraft:warden"]
#所有生物的全局限制(-1 表示禁用)
#范围:> -1
allMobsLimit = 700
["生物阻止 AI LOD 设置"]
#为生物启用高级 AI LOD 剔除
enableMobBlockingAiLod = true
#垂直距离(Y 轴),超过此距离且未被忽略的生物将被冻结
#范围:1 ~ 512
mobBlockingYDistance = 16
#水平距离(X/Z 轴),超过此距离且未被忽略的生物将被冻结
#范围:1 ~ 512
mobBlockingXDistance = 32
#完全排除在 AI LOD/视锥体剔除系统之外的生物列表
mobBlockingExcludedMobs = []
#忽略垂直(Y)距离冻结检查的生物列表
mobBlockingYIgnoredMobs = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:ghast", "minecraft:phantom", "minecraft:vex"]
#忽略水平(X)距离冻结检查的生物列表
mobBlockingXIgnoredMobs = []
["限制远处生成"]
#启用生成限制器系统
enableSpawnLimiter = false
#玩家周围允许实体生成的区块半径
#范围:1 ~ 64
SpawnRadiusChunks = 7
#生成限制忽略的实体类型列表
IgnoredEntities = []
如需定制模组,可通过 Discord 联系我,我的昵称是 Gvoper
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