以下为机器翻译。
> 由于许多模组仅提供英文版本,非英语母语玩家游玩时可能感到困难。模组作者接受翻译PR的时间不确定,且不一定有人进行翻译。为解决这些痛点,我开发了这款模组。
> Since many mods are only in English, it may be difficult for non-English native players to play. The time it takes for mod authors to accept translation PRs is uncertain, and there may not necessarily be someone to translate them. In order to solve these pain points, I developed this Mod.
自动翻译后加载,并非官方资源包形式。游戏目录下会生成 AutoTranslation 文件夹,其中包含未翻译部分的原始文件与翻译文件,可润色后打包成资源包;
此功能需在快捷键设置中配置快捷键,打开需要翻译的界面后按下快捷键。该功能应能翻译大多数使用原版 Screen 渲染机制的模组;
通过模组配置菜单,可配置模组所需参数,具体可在游戏中查看。
load after automatic translation. It is not an official resource package. There is an Auto Translation folder in the game directory. There are original files and translated files for the untranslated parts, which can be polished and packaged into a resource package;
This function requires setting the shortcut key in the shortcut key settings, opening the interface that needs to be translated, and then pressing the shortcut key. This function should be able to translate most Mods that use the original Screen rendering mechanism;
Through the Mod configuration menu, you can configure the parameters required by the Mod, which can be viewed in the game.
模组默认翻译引擎为 Google。
The default translation engine of the Mod is Google.
目前模组仅集成 Google 翻译。如需其他翻译 API,需等待后续开发或自行实现:仅需实现 ITranslator 接口,并调用 TranslatorManager.registerTranslator(String name, Supplier getInstance) 即可,之后可通过配置项切换翻译 API。
Currently, Mod only integrates Google Translator. If you need other translation APIs, you need to wait for development or develop it yourself. You only need to implement the interface ITranslator, and then call Translator Manager.registerTranslator(String name, , Supplier getInstance), and then The translation API can be switched through configuration items.
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