skDragon 是 Skript 功能最强大的粒子效果与动画附加组件之一,提供了极其丰富的粒子特效、表情动画,并集成了 DragonTravel 插件功能。通过它,你可以为玩家或位置创建复杂的粒子轨迹、彩色图像、翅膀、光环、传送门等多种动态效果。
http://hnl.name/color-schemer-online/ 或 http://www.colorpicker.com/。http://dev.bukkit.org/bukkit-plugins/dragontravel/stop emote %player%
emote %emotetype% on %entity% [with [frame] delay %-number%][ [and] repeat[ing] %-number% [time[s]]]
custom emote %string% on %entity%[with [frame] delay %-number%][ [and] repeat[ing] %-number% [time[s]]]
reload custom emotesskDragon 提供了数十种粒子绘制函数,以下是部分核心语法示例。完整语法较长,参数高度可配置。
draw[效果名称] particle %string%[, material %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], [其他效果特定参数...]drawAtom - 原子结构drawBand - 带状效果drawComplexCircle - 复杂圆环drawNyanCat - 彩虹猫drawHalo / drawSimpleHalo - 光环drawComplexSpiral - 复杂螺旋drawWings - 粒子翅膀drawImage - 绘制图像drawArc - 弧形轨迹drawDragonBreath - 龙息效果drawCylinder - 圆柱体drawPlanet - 行星效果drawDot - 点状粒子drawItemFountain - 物品喷泉drawRings - 圆环drawWarpRings - 扭曲传送环drawSphere - 球体stopEffect[ id] %string%take %player% to station[ named] %string%take %player% on flight[ named] %string%take %player% to player[ named] %player%take %player% on random flighttake %player% to[ their] dragon hometake %player% to[ their] dragon faction hometake %player% to[ coords] %number% %number% %number% in[ world] %string%take %player% to %location% in[ world] %string%set %player%[(s|'s)] dragon home at %location%make %player% (stop|dismount from) dragon traveldelete %player%[(s|'s)] dragon homeset %player%[(s|'s)] [dragon ]station[ named] %string% with display[name] %string% at %location%delete [dragon ]station[ named] %string%set %player%[(s|'s)] stat[ionary] dragon[ named] %string% with display[name] %string% at %location%delete stat[ionary] dragon[ named] %string%remove riderless dragons in[ world] %string%make %player% (stop|dismount from) dragon travel at %location%DragonTravel dismountDragonTravel post mountDragonTravel pre mountdrawWings style 12, particle1 "redstone", RGB 0, 184, 245, particle2 "redstone", RGB2 51, 102, 255, particle3 "redstone", RGB3 0, 0, 204, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3\plugins\skDragon\ 目录下。drawImage file "batman.png", center location of player, id "%player%", randomRotation true, "xyz", pixelStepX 5, pixelStepY 5, scale 20, visibleRange 300, tps 1, second 3drawComplexSpiral particle "redstone", center player, id "%player%", rainbowMode true, clockwise true, scan true, radius 1, density 50, height 6, effectMod .05, start 0, visibleRange 30更多 drawDot 示例:可参考 http://pastebin.com/raw/z2H8aiqk
command /warp [<number>]:
trigger:
stopEffect "%player%"
drawWarpRings style arg-1, particle "redstone", RGB 80, 255, 255, center location of block at player, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2command /drawitem [<item>] [<number>] [<number>] [<number>]:
trigger:
drawItemFountain arg-1, style arg-4, center location of player, id "%player%", itemTime 1 tick, yVelocity arg-2, radius arg-3, density 40, displacementXYZ 0, 0, 0, pulseDelay 3(完整示例请参考原文中由 @Quisty 提供的力场脚本,它使用了多个 drawComplexCircle 效果并配合了计时器与冷却系统。)
command /dtloc:
trigger:
take player to target block in world "Modded"
command /dtsethome:
trigger:
set players dragon home at location of player
command /dtdeletestation:
trigger:
delete dragon station named "stationName"CheckForUpdates:
Enabled: true
UpdateTimer: 864000
JoinMessageOps: falseEnabled:是否检查更新。UpdateTimer:检查间隔(刻数,默认 864000 刻 = 12 小时)。JoinMessageOps:是否在 OP 玩家加入时通知更新(启用后会禁用定时检查)。https://discord.gg/4uRWJtchttp://imgur.com/a/NmmD4http://imgur.com/a/o4vsv---
插件将持续更新,更多功能将在年内逐步添加。
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