McLists一周年快乐
服务器已经添加了详细介绍信息板块
服主可以在管理后台来提交自己服务器介绍信息。
服务器介绍信息提交后,管理人员会进行审核
审核通过后会在服务器详细页面进行显示
提交服务器介绍信息会让新玩家更好的了解你的服务器哦~
添加图片信息,也会让百度等搜索引擎更好的收录您的服务器哦~
管理平台地址:传送门
Second Chance

Second Chance - 二次机会

帮助你的朋友们重新站起来!
Bukkit / Spigot 作者 blaxout1213 支持版本 1.18 - 1.18
服务器使用量
未统计
服务玩家数
未统计
下载量
4,078
插件详细介绍

Second chance 会在玩家本应死亡时,给予他们一次“倒地待救”的机会:队友可以上前施救,敌人也能趁机补刀,让战斗更有张力。

插件简介

当玩家受到一次本应致命的攻击时,他们不会立刻死亡,而是进入无法移动、无法破坏方块的“倒地(Incapacitated)”状态。

  • 进入倒地后,玩家生命值会被补满,但会开始持续递减
  • 倒地玩家仍然会受到攻击
  • 其他人只需对倒地玩家右键,即可将其救起
  • 被救起后,玩家会以 3 hearts 的生命值复活
  • 插件还带有冷却机制,可防止玩家刚被救起又立刻再次进入倒地状态

作者原本有一段 YouTube 演示视频,但目前已被下架,新的演示视频预计稍后补上:Coming soon™

如果你有任何问题、建议、意见或反馈,作者建议通过 Discord 联系,以便更快获得回复。

  • Discord:dimwit10⁵#8052

功能特色

  • 让倒下的朋友通过一次右键互动被救起
  • 致命伤害不会总是直接死亡,而是先进入倒地状态
  • 倒地后可配置:
  • 是否保留受伤
  • 是否允许继续受到环境伤害
  • 是否发光
  • 是否掉落手持物品或背包物品
  • 是否受信标再生影响
  • 是否对怪物隐形
  • 支持自救、击杀救起、投掷瞬间治疗药水救起等可选机制
  • 支持队伍逻辑
  • 支持冷却时间与倒地次数重置时间
  • 支持自定义死亡消息与标题提示

配置文件

配置文件内带有大量注释,整体上应该比较容易理解。下面是原始可配置内容,方便你提前查看。

主配置

#Please note, there are no failsafes in the code, if you configure something that doesnt make sense, strange things will happen. 
#Common formula variables 
# r = number of times revived. 
# m = max health of the player 
# b = base max health of the player, before any modifiers. Should return 20, unless the base value was modified. 
# h = lowest health of the player had while downed. 
# c = current health. 
# f = current player fire ticks. 20 = 1 second of the player being on fire. 
# d = distance traveled since last instance of damage 
GeneralOptions 
:  
#If a players current health is under this when attacked, they'll instantly die instead of being downed. 
#-20 means a player at 20 health needs 40 damage in one hit to instantly die, while -5 only needs 25 
OverKill 
: -20
#Should leftover damage bleed through to downed health? The damage dealt to downed health is modified by the bleedthrough multiplier 
BleedThrough 
: true
#Should we make a small ding noise to the killer when a player bleeds out? 
DingWhenBledout 
: true
#Should we allow beacons to apply their regeneration effect to downed players? 
BeaconRegen 
: true
#Should we place redstone wire down where players take bleeding damage? 
RedstoneBleed 
: false
#Should a downed player throw their held items in front of them? 
DropHeldItems 
: false
#Should a downed player throw some of their inventory too? This is affected by damage type, and damage taken when downed 
DropInventoryItems 
: false
DownedOptions 
:  
#How fast should players walk while down, this doesnt affect swimming speed. 
CrawlSpeed 
: 0.07
#Should players aquire the glowing potion effect? 
Glow 
: true
#Seconds of resistance 5 to apply to players as they get downed. This makes them impervious to all damage for the duration. 0.0 Disables 
Resistance 
: 3.1
#Should the regeneration buff be removed when down? Note: This doesn't affect regeneration being removed when damaged while down, just the hit downing the player 
RemoveRegeneration 
: true
#Should players be invisible to monsters while down? 
MobInvisibility 
: false
#How many blocks should we check for players around before considering someone totally alone? Should they be alone, players cannot go down. 0 means infiinte range. It's probably a good idea to keep this the same as the range in messages. 
TotallyAloneRange 
: 0.0
Burnouts 
:    
#This is an option which does several things when true. First, it makes all downed players immune to lava/fire direct damage. However, if the player is on fire when they take bleedout damage, their max health is reduced by the below formula. This lost HP can only be restored by a fully charged beacon set to regeneration. 
#Downed players on fire will not stop burning naturally, they must be extinguished by water, or by a revive. 
AllowBurnOuts 
: false
#I don't have it complicated, this will remove a full heart for each bleedout tick by default. Players can be burned down to a minimum of 1 HP. 
BurnoutDamageFormula 
: 
"-2" 
#Multiplier applied to damage to/from a downed player. A multiplier of 0 cancels the attack entirely. 
Damage :
Outgoing 
: 0.0
#This only multiplies damage coming from other entities, environmental damage is unaffected. 
Incoming 
: 0.33
#This multiplies damage from everything else, except falling, which is always multiplied by 0. 
Environmental 
: 1.0
#This multiplies damage done to downed health as part of the initial downing blow. Does nothing if bleedthrogh is off 
Bleedthrough 
: 1.0
ReviveOptions 
:  
#Should the revived player recieve absorption so they're not immediately downed again (aka sandbagged) 
Absorption :
Enabled 
: true
Length 
: 7
#Strength of the absorption Note: potion power starts at 0, setting this to 1 applies Absorption II 
Power 
: 1
#Should players be revived by thrown instant health potions? This can allow self revives if true 
ThrowRevive 
: false
#Should a kill revive a player? 
KillRevive 
: false
#Should a revive extinguish fire? 
ReviveExtinguish 
: true
#How likely is a player to revive themselves? This is a percentage, with 1.0 being 100% 
SelfReviveChance 
: 0.05
#Settings relating to teams 
Teams 
:    
#Should we care at all about teams? 
RespectTeams 
: false
#How to handle teamless players. This has several options. 
#ALL: Teamless players belong to all teams, and can revive/be revived by anyone. 
#OWN: Teamless players belong to a team of their own, and can revive/be revived by other teamless players only. 
#NONE: Teamless players belong to no team, and cannot revive/be revived. 
IndependentBehavior 
: 
ALL 
#Options on how much health to give after a successful revive 
HealthFormula 
: 
"0.1*m" 
#Formula for how much max health to subtract after a successful revive 
MaxHealthPenaltyFormula 
: 
"0" 
#Should we delay the revive in some way? 
Delay 
:    
#This has several options: 
#REGENERATION: Applies regeneration to the target, allowing them to heal and reviving them when theyre at full health 
#TIME: Applies regeneration to the target, reviving them when the regeneration buff expires naturally. 
#NONE: Instantly revives the target 
#With any option, the regeneration buff is removed when a downed player is damaged. 
Type 
: REGENERATION
#For TIME setting, how long will the revive take, for REGENERATION setting, how long will the regeneration last. 
TimeFormula 
: 
"20" 
#For REGENERATION setting, how strong will the buff be? 
Power 
: 1
CooldownOptions :
Cooldown 
:    
#Should a cooldown be enforced, stopping players from going down again within a certain amount of minutes? 
Enabled 
: false
#For how many minutes? 
Time 
: 2.0
#Should the cooldown be cancelled when you heal? 
CanceledByHeal 
: false
#How long should we wait before a down is forgiven (in minutes) 
DownResetTime 
: 15.0
BleedingOptions :
Health 
:    
#How much health should a freshly downed player recieve? 
DownedHealthFormula 
: 
"1*m" 
#How long do we wait between damage ticks? 
Decay 
: 3.0
#The damage formula of how much damage to deal with each bleedout tick. Supports a number of variables. 
DamageFormula 
: 
"1 + (1*r)" 

消息与标题配置

死亡消息和标题同样支持配置,只是位于单独的文件中。

#Should announcements be sent to players 
Announcements :
Enabled 
: true
#Should the custom bleedout messages be used if a player ticks out while down? 
BleedOutMessagesEnabled 
: true
#Should the Message -> Death text be used? 
DeathAnnounce 
: false
#How far to send messages/titles 
Range 
: 256
#Should we use titles? If false, will use standard player chat. 
Title :
Enabled 
: false
#Fade in / sustain / fade out times, in seconds 
FadeIn 
: 0.5
Time 
: 5
FadeOut 
: 0.5
Messages 
:  
#Customizable messages for everything $ represents the section symbol, allowing for colors 
#If a message starts with %, it will need a pair of ' surrounding it 
Downed 
: $4
%p has been incapacitated! 
Revived 
: $1
%p has been revived! 
SelfRevive 
: $1
%p is too stubborn to die! 
Death 
: $8No one revived 
%p. 
ReviveIncoming 
: You will be revived in 
%s seconds 
ReviveHeal 
: You will be revived when you reach full health
ReviveCancelled 
: Damage taken, revive has been cancelled
ReviveOther 
: '
%p is being revived!' 
#Custom messages for when a player dies to a bleedout tick, these will replace the default messages 
BleedOut :
CONTACT 
: '
%p bled out after hugging a cactus.' 
DRAGON_BREATH 
: '
%p bled out after being burnt by the dragon.' 
DROWNING 
: '
%p has really bad memes' 
ENTITY_ATTACK 
: '
%p bled out after being attacked.' 
EXPLODE 
: '
%p bled out after an explosion.' 
FALL 
: '
%p bled out after falling.' 
FALLING_BLOCK 
: '
%p bled out after being crushed.' 
FIRE 
: '
%p finally burned away.' 
FLY_INTO_WALL 
: '
%p bled out after smashing a wall.' 
HOT_FLOOR 
: '
%p bled out after stepping on magma.' 
LAVA 
: '
%p finally burned away after a lava encounter.' 
LIGHTNING 
: '
%p bled out after being struck by lightning.' 
MAGIC 
: '
%p bled out after magic happened.' 
POISON 
: '
%p succomed to the poison.' 
PROJECTILE 
: '
%p bled out after being shot.' 
STARVATION 
: '
%p finally starved.' 
SUFFOCATION 
: '
%p couldn''t expel the blocks from their lungs.' 
SUICIDE 
: '
%p finally ended it.' 
THORNS 
: '
%p bled out after hitting thorny armor.' 
VOID 
: '
%p had the void stare back at it.' 
WITHER 
: '
%p finally withered away.' 
UNKNOWN 
: '
%p bled out.' 
Killer 
: '
%k finally killed %p.' 

配置说明

  • 配置中没有额外的容错保护
  • 如果你填写了不合理的值,可能会出现异常或奇怪的效果

公式变量

以下变量可用于部分公式配置中

  • r = 被救起的次数
  • m = 玩家最大生命值
  • b = 玩家基础最大生命值,不包含其他修饰;通常为 20,除非基础值被修改
  • h = 玩家倒地期间曾达到的最低生命值
  • c = 当前生命值
  • f = 当前着火 ticks,20 = 1 秒着火时间
  • d = 自上次受伤以来移动的距离

权限节点

插件权限只有少量几个,如下

secondchance.down:
description: Allows a player to go down
default: true

secondchance.revive:
description: Allows a player to revive another through right click
default: true

备注

  • 倒地后被人右键即可复活
  • 默认说明中提到复活后为 3 hearts
  • 消息广播范围、标题显示、死亡提示等都可以通过配置调整
  • 队伍机制、自救概率、冷却、最大生命惩罚等也都支持自定义
测试支持版本
1.18
版本分布
基本信息
插件名称 Second Chance
作者 blaxout1213
平台 Bukkit / Spigot
支持版本 1.18 - 1.18
点赞数 7
Modrinth 下载 689
最近版本
暂无数据 -

友情链接: 网易我的世界 | 泰拉瑞亚 | ocent云计算 | 米饭Minecraft插件文档 | 友链合作

历史访问人数:1,246,998  |  历史访问人次:1,549,005

今日访问人数:4,246  |  今日访问人次:4,446

昨日访问人数:27,770  |  昨日访问人次:30,933

Copyright © 2019-2026 我的世界服务器列表站. All rights reserved.

Powered by GermMC 京ICP备17023959号-6