这是一款可投掷的 Creeper Egg 插件,支持自定义爆炸时间、爆炸范围等选项,并提供兼容性与 API 支持,适合需要趣味投掷爆炸玩法的服务器使用。
1.7.2 - 1.20.4(version 2.3.0)Version 2.4.0+ 仅支持 1.21 及以上版本config 中配置:WildStackerCoreProtectGus_198_ 制作了这个插件的精彩教程!(Gracias!)creeper-egg:
glowing: false
material: CREEPER_SPAWN_EGG
# 针对不同 Minecraft 版本进行修改
display-name: "&eThrowable Creeper Egg"
lore:
- "&8Sssssssssssss"
- "&fLeft Click &7in the air"
- "&7to throw this &aCreeper Egg"
creeper-egg-charged:
explosion-radius: 10
glowing: true
material: CREEPER_SPAWN_EGG
# 针对不同 Minecraft 版本进行修改
display-name: "&bCharged &eThrowable Creeper Egg"
lore:
- "&8Sssssssssssss"
- "&fLeft Click &7in the air"
- "&7to throw this &aCharged Creeper Egg"
options:
throw-requires-permission: true
allow-placement-of-egg: false
time-to-explode: 1
explosion-radius: 5
explosion-entity-damage-percentage: 100.0
# 实体将受到的爆炸伤害百分比
use-any-creeper-egg: false
# 仅在 material 是 creeper spawn egg 时生效
use-creeper-fuse-animation: false
# 仅支持 1.15+,且当 "time-to-explode" 大于 2 时看起来会比较奇怪
throwing-velocity-multiplier: 1.0
explode-in-mid-air: true
# 如果 "use-creeper-fuse-animation" 为 true,则该值会被忽略
explosion-destroys-blocks: true
# 该值会被 "include-spawners-in-explosion" 忽略
explosion-damages-entities: true
include-spawners-in-explosion: true
# "explosion-radius" 需要为 2 或更高,刷怪笼才会被包含
use-throwing-cooldown: true
# 该值决定投掷 Creeper Egg 时是否有冷却
throwing-cooldown-in-seconds: 5.0
# 普通 throwable creeper eggs 的冷却时间(秒)
throwing-charged-cooldown-enabled: false
# 该值决定 charged throwable creeper eggs 是否使用单独冷却
throwing-charged-cooldown-in-seconds: 10.0
# charged throwable creeper eggs 的冷却时间(秒)
hide-creeper-when-exploding: false
# 在未加载区块中投掷时效果可能不佳
# cobweb 交互共有四种类型:VANILLA, BOUNCE, DESTROY, EXCLUDE
# "VANILLA":不改变投掷蛋接触 cobweb 时的原版行为
# "BOUNCE":投掷蛋从侧面或底部接触 cobweb 时会弹开
# "DESTROY":投掷蛋接触 cobweb 时会被销毁
# "EXCLUDE":投掷蛋爆炸时不会破坏任何 cobweb
cobweb-interaction-type: VANILLA
# filter-type 有两种:INCLUDE, EXCLUDE
# "EXCLUDE":排除 "filtered-blocks" 列表中的方块,使其不被爆炸影响
# "INCLUDE":仅允许 "filtered-blocks" 列表中的方块被爆炸影响,
# 其他未列出的方块将不会被爆炸影响
block-explode-filter:
enabled: false
filter-type: EXCLUDE
filtered-blocks:
- DIAMOND_ORE
- DIAMOND_BLOCK
messages:
no-permission-cmd: "&7[&aTCE&7] &fYou're missing the permission to use this command!"
no-permission-throw: "&7[&aTCE&7] &fYou're missing the permission to throw creeper eggs!"
no-permission-place: "&7[&aTCE&7] &fYou're missing the permission to place creeper eggs!"
egg-given: "&7[&aTCE&7] &fYou gave &7</amount>x &eThrowable Creeper Egg(s) &fto &e</player>&f!"
invalid-player: "&7[&aTCE&7] &fThe player you're trying to give an egg to is not online!"
invalid-cmd-usage: "&7[&aTCE&7] &fInvalid usage. Use &e/tce give <player> <type> <amount>&f!"
invalid-argument: "&7[&aTCE&7] &fInvalid argument. Use &e/tce give &for &e/tce reload&f!"
reloaded-config: "&7[&aTCE&7] &fSuccessfully reloaded the &econfig&f!"
throwing-while-cooldown: "&7[&aTCE&7] &fYour eggs are on cooldown. You cannot throw eggs for another &e</remaining> &fsecond(s)."
compatibility:
coreprotect:
enabled: false
log-format: "#thrown_creeper_egg_by_</player>"
# 你可以修改默认生物与百分比,或按相同格式在 "drop-chances" 中添加更多生物
# 百分比以 100 为满值。若随机生成的数字小于等于该百分比,则判定为掉落成功
# 如果 "affected-by-looting" 为 true,则使用抢夺剑时掉率会按一定数值提升
# 概率公式:
# ( looting level / ( looting level + 1.5 ) ) * looting multiplier
# 使用默认的 looting multiplier 15 时,最大概率提升为 10%
# ! 每次只会掉落一个 egg,即使使用抢夺剑也是如此 !
# | 仅当击杀者是玩家时才会掉落 |
drop-configuration:
enabled: false
affected-by-looting: false
looting-multiplier: 15
drop-chances:
creeper: 3
pillager: 1.5
# 如果启用,投掷出的 creeper egg 在爆炸时有一定概率变为 charged creeper
# 若 creeper 为 charged,则 "options" 中定义的爆炸半径会乘以
# "explosion-radius-multiplier"
randomly-charged:
enabled: false
charged-chance: 10
explosion-radius-multiplier: 2/tce give <player> <type> <quantity>/tce reloadtce.givetce.throwtce.reloaddev.pixelmania.throwablecreepereggs.TCEApigetUniqueEggItem()int 参数,表示物品数量ItemStack/tce give 获取itemIsUniqueEgg()ItemStack 参数/tce give 发放的特殊 eggbooleanisCreeperEgg()ItemStack 参数1.7 到 1.19 版本中是否属于 Creeper EggbooleanentityIsTCE()Entity 参数booleangetWhoThrewCreeperUUID()Creeper 或 Item 参数UUIDgetWhoThrewCreeperName()Creeper 或 Item 参数StringisOnCooldown()Player 和 Cooldowns 参数booleanputOnCooldown()Player 和 Cooldowns 参数booleanfalsetruegetRemainingCooldownTime()Player 和 Cooldowns 参数double0,则返回 0removeCooldown()Player 和 Cooldowns 参数1400+ downloads,感谢支持!友情链接: 网易我的世界 | 泰拉瑞亚 | ocent云计算 | 米饭Minecraft插件文档 | 友链合作
历史访问人数:1,247,625 | 历史访问人次:1,549,640
今日访问人数:4,877 | 今日访问人次:5,081
昨日访问人数:27,770 | 昨日访问人次:30,933
Copyright © 2019-2026 我的世界服务器列表站. All rights reserved.
❤ Powered by GermMC 京ICP备17023959号-6